ARCADE GAMES TO TRY ABSOLUTELY

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In the description of this project (that is to say from the following paragraph), it is assumed that the teacher has a computer connected to the internet with a video projection system and that the students have a computer station in pairs, also with internet access. If this is not the case, it is quite possible to carry out the project offline, after installing Scratch on each workstation. In this case, vr games lancaster pa  ignore all that concerns the Scratch accounts or the collective mind-mapping platform.

TRIGGERING SITUATION

The teacher asks the class what the different types of video games are. Please note, you should not cite game titles, but a typology: strategy games, arcade games, fighting games, vr games lancaster pa  shooting games, adventure games, role-playing games, puzzle games, simulation games, etc.

He explains that all the groups of students will program an “arcade game,” which will allow them to discuss the difficulties encountered and help each other more effectively than if each one embarks on a totally different type of game. Beyond this common choice of the arcade, there will be possibilities for customization, so as many games produced as groups of students. The first sessions will be guided, but the last will be very free. The culmination of the project will require approximately five programming sessions, so it’s a long-term job.

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History of Arcade game.

The first popular arcade games were first produced by Midway for its amusement parks. In this case, gallery shooters, balloon throwing games, and the first coin-operated machines were created, such as those that pretended to tell people the future, or those that played mechanical music. Old Midway amusement parks from the 1920s (like Coney Island in New York ) inspired and shaped the mood for future arcade games. The teacher specifies – if this is the case – that there will also be work sessions on the aesthetics of the game (drawing of the decorations and characters or objects), and that these sessions will be in plastic arts.

The teacher asks, still in the whole class, what characterizes arcade games: very short levels, very simple mechanisms, a difficulty which increases rapidly, impossibility of “winning” (there is no other goal to achieve that stay “alive” as long as possible, possibly earning as many points as possible). However, around 1996, home video game consoles and computers with cards equipped with graphics processors and arcade game systems will reach the same level of technical capabilities – arcade games were still based and oriented on technological ease, but their advantage over previous generations of home video game systems was their ability to be customized and use the latest graphics and sound chips on the market, just like today’s PC games hui do it.